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<pre><span class="sourceLineNo">001</span>package org.nashua.tt151;<a name="line.1"></a>
<span class="sourceLineNo">002</span><a name="line.2"></a>
<span class="sourceLineNo">003</span>import org.nashua.tt151.libraries.Controller;<a name="line.3"></a>
<span class="sourceLineNo">004</span><a name="line.4"></a>
<span class="sourceLineNo">005</span>/**<a name="line.5"></a>
<span class="sourceLineNo">006</span> * This class holds all the constants for the robot. Examples include wiring information,<a name="line.6"></a>
<span class="sourceLineNo">007</span> * servo stop positions, and/or sensor parameters.<a name="line.7"></a>
<span class="sourceLineNo">008</span> * @author Brian Ashworth<a name="line.8"></a>
<span class="sourceLineNo">009</span> * @version 1.0<a name="line.9"></a>
<span class="sourceLineNo">010</span> */<a name="line.10"></a>
<span class="sourceLineNo">011</span>public class RobotMap {<a name="line.11"></a>
<span class="sourceLineNo">012</span>    /**<a name="line.12"></a>
<span class="sourceLineNo">013</span>     * Logitech DualAction F310 Controller (D Mode)<a name="line.13"></a>
<span class="sourceLineNo">014</span>     */<a name="line.14"></a>
<span class="sourceLineNo">015</span>    public static abstract class DualAction {<a name="line.15"></a>
<span class="sourceLineNo">016</span>        /**<a name="line.16"></a>
<span class="sourceLineNo">017</span>         * Axis mappings for the controller<a name="line.17"></a>
<span class="sourceLineNo">018</span>         */<a name="line.18"></a>
<span class="sourceLineNo">019</span>        public static abstract class Axis extends Controller.DualAction.Axis {<a name="line.19"></a>
<span class="sourceLineNo">020</span>            /**<a name="line.20"></a>
<span class="sourceLineNo">021</span>             * Mappings for directional pad buttons. The parameters of the<a name="line.21"></a>
<span class="sourceLineNo">022</span>             * mappings are {AXIS, VALUE}. If VALUE is positive, VALUE is the <a name="line.22"></a>
<span class="sourceLineNo">023</span>             * minimum value. If VALUE is negative, VALUE is the maximum value.<a name="line.23"></a>
<span class="sourceLineNo">024</span>             */<a name="line.24"></a>
<span class="sourceLineNo">025</span>            public static abstract class DPAD {<a name="line.25"></a>
<span class="sourceLineNo">026</span>                /**<a name="line.26"></a>
<span class="sourceLineNo">027</span>                 * This is the mapping for the directional pad pointing down.<a name="line.27"></a>
<span class="sourceLineNo">028</span>                 */<a name="line.28"></a>
<span class="sourceLineNo">029</span>                public static final double[] DPAD_DOWN = {DPAD_Y, 0.5};<a name="line.29"></a>
<span class="sourceLineNo">030</span>                /**<a name="line.30"></a>
<span class="sourceLineNo">031</span>                 * This is the mapping for the directional pad pointing left.<a name="line.31"></a>
<span class="sourceLineNo">032</span>                 */<a name="line.32"></a>
<span class="sourceLineNo">033</span>                public static final double[] DPAD_LEFT = {DPAD_X, -0.5};<a name="line.33"></a>
<span class="sourceLineNo">034</span>                /**<a name="line.34"></a>
<span class="sourceLineNo">035</span>                 * This is the mapping for the directional pad pointing right.<a name="line.35"></a>
<span class="sourceLineNo">036</span>                 */<a name="line.36"></a>
<span class="sourceLineNo">037</span>                public static final double[] DPAD_RIGHT = {DPAD_X, 0.5};<a name="line.37"></a>
<span class="sourceLineNo">038</span>                /**<a name="line.38"></a>
<span class="sourceLineNo">039</span>                 * This is the mapping for the directional pad pointing up.<a name="line.39"></a>
<span class="sourceLineNo">040</span>                 */<a name="line.40"></a>
<span class="sourceLineNo">041</span>                public static final double[] DPAD_UP = {DPAD_Y, -0.5};<a name="line.41"></a>
<span class="sourceLineNo">042</span>            }<a name="line.42"></a>
<span class="sourceLineNo">043</span>        }<a name="line.43"></a>
<span class="sourceLineNo">044</span>        /**<a name="line.44"></a>
<span class="sourceLineNo">045</span>         * Mappings for the buttons on the controller<a name="line.45"></a>
<span class="sourceLineNo">046</span>         */<a name="line.46"></a>
<span class="sourceLineNo">047</span>        public static abstract class Button extends Controller.DualAction.Button {}<a name="line.47"></a>
<span class="sourceLineNo">048</span>    }<a name="line.48"></a>
<span class="sourceLineNo">049</span>    <a name="line.49"></a>
<span class="sourceLineNo">050</span>    /**<a name="line.50"></a>
<span class="sourceLineNo">051</span>     * Jaguar wiring diagram {DigitalModuleNumber, PWMOutSlotNumber}<a name="line.51"></a>
<span class="sourceLineNo">052</span>     */<a name="line.52"></a>
<span class="sourceLineNo">053</span>    public static abstract class Jaguar {<a name="line.53"></a>
<span class="sourceLineNo">054</span>        /**<a name="line.54"></a>
<span class="sourceLineNo">055</span>         * This is the mapping for the jaguar that controls the back motor in omni drive<a name="line.55"></a>
<span class="sourceLineNo">056</span>         */<a name="line.56"></a>
<span class="sourceLineNo">057</span>        public static final int[] BACK = {1,9};<a name="line.57"></a>
<span class="sourceLineNo">058</span>        /**<a name="line.58"></a>
<span class="sourceLineNo">059</span>         * This is the mapping for the jaguar that controls the back left motor in omni drive<a name="line.59"></a>
<span class="sourceLineNo">060</span>         */<a name="line.60"></a>
<span class="sourceLineNo">061</span>        public static final int[] BACK_LEFT = {1,3};<a name="line.61"></a>
<span class="sourceLineNo">062</span>        /**<a name="line.62"></a>
<span class="sourceLineNo">063</span>         * This is the mapping for the jaguar that controls the back right motor in omni drive<a name="line.63"></a>
<span class="sourceLineNo">064</span>         */<a name="line.64"></a>
<span class="sourceLineNo">065</span>        public static final int[] BACK_RIGHT = {1,2};<a name="line.65"></a>
<span class="sourceLineNo">066</span>        /**<a name="line.66"></a>
<span class="sourceLineNo">067</span>         * This is the mapping for the jaguar that controls the front motor in omni drive<a name="line.67"></a>
<span class="sourceLineNo">068</span>         */<a name="line.68"></a>
<span class="sourceLineNo">069</span>        public static final int[] FRONT = {1,10};<a name="line.69"></a>
<span class="sourceLineNo">070</span>        /**<a name="line.70"></a>
<span class="sourceLineNo">071</span>         * This is the mapping for the jaguar that controls the front left motor in omni drive<a name="line.71"></a>
<span class="sourceLineNo">072</span>         */<a name="line.72"></a>
<span class="sourceLineNo">073</span>        public static final int[] FRONT_LEFT = {1,4};<a name="line.73"></a>
<span class="sourceLineNo">074</span>        /**<a name="line.74"></a>
<span class="sourceLineNo">075</span>         * This is the mapping for the jaguar that controls the front right motor in omni drive<a name="line.75"></a>
<span class="sourceLineNo">076</span>         */<a name="line.76"></a>
<span class="sourceLineNo">077</span>        public static final int[] FRONT_RIGHT = {1,1};<a name="line.77"></a>
<span class="sourceLineNo">078</span>    }<a name="line.78"></a>
<span class="sourceLineNo">079</span>    <a name="line.79"></a>
<span class="sourceLineNo">080</span>    /**<a name="line.80"></a>
<span class="sourceLineNo">081</span>     * This class holds the wiring information and the stop locations for the servos<a name="line.81"></a>
<span class="sourceLineNo">082</span>     */<a name="line.82"></a>
<span class="sourceLineNo">083</span>    public static abstract class Servo {<a name="line.83"></a>
<span class="sourceLineNo">084</span>        /**<a name="line.84"></a>
<span class="sourceLineNo">085</span>         * This class holds the wiring information and stop location for the camera servo<a name="line.85"></a>
<span class="sourceLineNo">086</span>         */<a name="line.86"></a>
<span class="sourceLineNo">087</span>        public static abstract class Camera {<a name="line.87"></a>
<span class="sourceLineNo">088</span>            /**<a name="line.88"></a>
<span class="sourceLineNo">089</span>             * This wiring information for the Camera Servo<a name="line.89"></a>
<span class="sourceLineNo">090</span>             */<a name="line.90"></a>
<span class="sourceLineNo">091</span>            public static final int[] SLOT = {1, 5};<a name="line.91"></a>
<span class="sourceLineNo">092</span>            /**<a name="line.92"></a>
<span class="sourceLineNo">093</span>             * The lower limit of the servo<a name="line.93"></a>
<span class="sourceLineNo">094</span>             */<a name="line.94"></a>
<span class="sourceLineNo">095</span>            public static final double MINIMUM = 0; // Not Tested<a name="line.95"></a>
<span class="sourceLineNo">096</span>            /**<a name="line.96"></a>
<span class="sourceLineNo">097</span>             * The upper limit of the servo<a name="line.97"></a>
<span class="sourceLineNo">098</span>             */<a name="line.98"></a>
<span class="sourceLineNo">099</span>            public static final double MAXIMUM = 1; // Not Tested<a name="line.99"></a>
<span class="sourceLineNo">100</span>            /**<a name="line.100"></a>
<span class="sourceLineNo">101</span>             * The default location for the servo<a name="line.101"></a>
<span class="sourceLineNo">102</span>             */<a name="line.102"></a>
<span class="sourceLineNo">103</span>            public static final double DEFAULT = 0.5; // Not Tested<a name="line.103"></a>
<span class="sourceLineNo">104</span>        }<a name="line.104"></a>
<span class="sourceLineNo">105</span>    }<a name="line.105"></a>
<span class="sourceLineNo">106</span>    <a name="line.106"></a>
<span class="sourceLineNo">107</span>    /**<a name="line.107"></a>
<span class="sourceLineNo">108</span>     * This class contains the wiring information for the relays<a name="line.108"></a>
<span class="sourceLineNo">109</span>     */<a name="line.109"></a>
<span class="sourceLineNo">110</span>    public static abstract class Relay {<a name="line.110"></a>
<span class="sourceLineNo">111</span>        /**<a name="line.111"></a>
<span class="sourceLineNo">112</span>         * The wiring information for the relay controlling the LED<a name="line.112"></a>
<span class="sourceLineNo">113</span>         */<a name="line.113"></a>
<span class="sourceLineNo">114</span>        public static final int[] LED = {1,1};<a name="line.114"></a>
<span class="sourceLineNo">115</span>    }<a name="line.115"></a>
<span class="sourceLineNo">116</span>    <a name="line.116"></a>
<span class="sourceLineNo">117</span>    /**<a name="line.117"></a>
<span class="sourceLineNo">118</span>     * This class contains the wiring information for the analog sensors<a name="line.118"></a>
<span class="sourceLineNo">119</span>     */<a name="line.119"></a>
<span class="sourceLineNo">120</span>    public static abstract class Analog {<a name="line.120"></a>
<span class="sourceLineNo">121</span>        /**<a name="line.121"></a>
<span class="sourceLineNo">122</span>         * This class contains the information for the gyro<a name="line.122"></a>
<span class="sourceLineNo">123</span>         */<a name="line.123"></a>
<span class="sourceLineNo">124</span>        public static abstract class Gyro {<a name="line.124"></a>
<span class="sourceLineNo">125</span>            /**<a name="line.125"></a>
<span class="sourceLineNo">126</span>             * The slot number that the gyro is plugged into<a name="line.126"></a>
<span class="sourceLineNo">127</span>             */<a name="line.127"></a>
<span class="sourceLineNo">128</span>            public static final int SLOT = 1;<a name="line.128"></a>
<span class="sourceLineNo">129</span>            /**<a name="line.129"></a>
<span class="sourceLineNo">130</span>             * The sensitivity of the gyro (in volts per degree per second)<a name="line.130"></a>
<span class="sourceLineNo">131</span>             */<a name="line.131"></a>
<span class="sourceLineNo">132</span>            public static final double SENSITIVITY = 0.007;<a name="line.132"></a>
<span class="sourceLineNo">133</span>            /**<a name="line.133"></a>
<span class="sourceLineNo">134</span>             * The threshold value for position using the gyro<a name="line.134"></a>
<span class="sourceLineNo">135</span>             */<a name="line.135"></a>
<span class="sourceLineNo">136</span>            public static final int THRESHOLD = 1;<a name="line.136"></a>
<span class="sourceLineNo">137</span>        }<a name="line.137"></a>
<span class="sourceLineNo">138</span>    }<a name="line.138"></a>
<span class="sourceLineNo">139</span>    <a name="line.139"></a>
<span class="sourceLineNo">140</span>    /**<a name="line.140"></a>
<span class="sourceLineNo">141</span>     * The wiring information and parameters for the encoder;<a name="line.141"></a>
<span class="sourceLineNo">142</span>     */<a name="line.142"></a>
<span class="sourceLineNo">143</span>    public static abstract class Encoder {<a name="line.143"></a>
<span class="sourceLineNo">144</span>        /**<a name="line.144"></a>
<span class="sourceLineNo">145</span>         * The wiring information and parameter for the encoder connected to the<a name="line.145"></a>
<span class="sourceLineNo">146</span>         * left side of the drive train<a name="line.146"></a>
<span class="sourceLineNo">147</span>         */<a name="line.147"></a>
<span class="sourceLineNo">148</span>        public static abstract class Left {<a name="line.148"></a>
<span class="sourceLineNo">149</span>            /**<a name="line.149"></a>
<span class="sourceLineNo">150</span>             * The module number of the first PWM cable<a name="line.150"></a>
<span class="sourceLineNo">151</span>             */<a name="line.151"></a>
<span class="sourceLineNo">152</span>            public static final int MODULE_A = 1;<a name="line.152"></a>
<span class="sourceLineNo">153</span>            /**<a name="line.153"></a>
<span class="sourceLineNo">154</span>             * The slot number of the first PWM cable<a name="line.154"></a>
<span class="sourceLineNo">155</span>             */<a name="line.155"></a>
<span class="sourceLineNo">156</span>            public static final int SLOT_A = 1;<a name="line.156"></a>
<span class="sourceLineNo">157</span>            /**<a name="line.157"></a>
<span class="sourceLineNo">158</span>             * The module number of the second PWM cable<a name="line.158"></a>
<span class="sourceLineNo">159</span>             */<a name="line.159"></a>
<span class="sourceLineNo">160</span>            public static final int MODULE_B = 1;<a name="line.160"></a>
<span class="sourceLineNo">161</span>            /**<a name="line.161"></a>
<span class="sourceLineNo">162</span>             * The slot number of the second PWM cable<a name="line.162"></a>
<span class="sourceLineNo">163</span>             */<a name="line.163"></a>
<span class="sourceLineNo">164</span>            public static final int SLOT_B = 2;<a name="line.164"></a>
<span class="sourceLineNo">165</span>            /**<a name="line.165"></a>
<span class="sourceLineNo">166</span>             * The diameter of the wheel (in inches)<a name="line.166"></a>
<span class="sourceLineNo">167</span>             */<a name="line.167"></a>
<span class="sourceLineNo">168</span>            public static final double DIAMETER_OF_WHEEL = 6;<a name="line.168"></a>
<span class="sourceLineNo">169</span>            /**<a name="line.169"></a>
<span class="sourceLineNo">170</span>             * The gear ratio of the transmission<a name="line.170"></a>
<span class="sourceLineNo">171</span>             */<a name="line.171"></a>
<span class="sourceLineNo">172</span>            public static final double GEAR_RATIO = 4.67;<a name="line.172"></a>
<span class="sourceLineNo">173</span>            /**<a name="line.173"></a>
<span class="sourceLineNo">174</span>             * The scale factor for the encoder<a name="line.174"></a>
<span class="sourceLineNo">175</span>             */<a name="line.175"></a>
<span class="sourceLineNo">176</span>            public static final double SCALE_FACTOR = 2;<a name="line.176"></a>
<span class="sourceLineNo">177</span>            /**<a name="line.177"></a>
<span class="sourceLineNo">178</span>             * Whether of not to reverse the values of the encoder<a name="line.178"></a>
<span class="sourceLineNo">179</span>             */<a name="line.179"></a>
<span class="sourceLineNo">180</span>            public static final boolean REVERSED = true;<a name="line.180"></a>
<span class="sourceLineNo">181</span>            /**<a name="line.181"></a>
<span class="sourceLineNo">182</span>             * The resolution of the encoder<a name="line.182"></a>
<span class="sourceLineNo">183</span>             */<a name="line.183"></a>
<span class="sourceLineNo">184</span>            public static final double RESOLUTION = 250;<a name="line.184"></a>
<span class="sourceLineNo">185</span>        }<a name="line.185"></a>
<span class="sourceLineNo">186</span>    }<a name="line.186"></a>
<span class="sourceLineNo">187</span>    /**<a name="line.187"></a>
<span class="sourceLineNo">188</span>     * The mappings for the controls<a name="line.188"></a>
<span class="sourceLineNo">189</span>     */<a name="line.189"></a>
<span class="sourceLineNo">190</span>    public static abstract class Controls {<a name="line.190"></a>
<span class="sourceLineNo">191</span>        /**<a name="line.191"></a>
<span class="sourceLineNo">192</span>         * The mappings for the driver controller<a name="line.192"></a>
<span class="sourceLineNo">193</span>         */<a name="line.193"></a>
<span class="sourceLineNo">194</span>        public static abstract class Driver {<a name="line.194"></a>
<span class="sourceLineNo">195</span>            /**<a name="line.195"></a>
<span class="sourceLineNo">196</span>             * The joystick slot number for the controller<a name="line.196"></a>
<span class="sourceLineNo">197</span>             */<a name="line.197"></a>
<span class="sourceLineNo">198</span>            public static final int SLOT = 1;<a name="line.198"></a>
<span class="sourceLineNo">199</span>            /**<a name="line.199"></a>
<span class="sourceLineNo">200</span>             * The button mappings for the controller<a name="line.200"></a>
<span class="sourceLineNo">201</span>             */<a name="line.201"></a>
<span class="sourceLineNo">202</span>            public static abstract class Buttons {<a name="line.202"></a>
<span class="sourceLineNo">203</span>                /**<a name="line.203"></a>
<span class="sourceLineNo">204</span>                 * The mapping for lowering the climbing arm<a name="line.204"></a>
<span class="sourceLineNo">205</span>                 */<a name="line.205"></a>
<span class="sourceLineNo">206</span>                public static final int CLIMBING_ARM_DOWN = DualAction.Button.A;<a name="line.206"></a>
<span class="sourceLineNo">207</span>                /**<a name="line.207"></a>
<span class="sourceLineNo">208</span>                 * The mapping for turning off the dumper conveyor<a name="line.208"></a>
<span class="sourceLineNo">209</span>                 */<a name="line.209"></a>
<span class="sourceLineNo">210</span>                public static final int DUMPER_CONVEYOR_OFF = DualAction.Button.BACK;<a name="line.210"></a>
<span class="sourceLineNo">211</span>                /**<a name="line.211"></a>
<span class="sourceLineNo">212</span>                 * The mapping for rotating the robot counter clockwise<a name="line.212"></a>
<span class="sourceLineNo">213</span>                 */<a name="line.213"></a>
<span class="sourceLineNo">214</span>                public static final int ROTATE_COUNTER_CLOCKWISE = DualAction.Button.LEFT_BUMPER;<a name="line.214"></a>
<span class="sourceLineNo">215</span>                /**<a name="line.215"></a>
<span class="sourceLineNo">216</span>                 * The mapping for rotating the robot clockwise<a name="line.216"></a>
<span class="sourceLineNo">217</span>                 */<a name="line.217"></a>
<span class="sourceLineNo">218</span>                public static final int ROTATE_CLOCKWISE = DualAction.Button.RIGHT_BUMPER;<a name="line.218"></a>
<span class="sourceLineNo">219</span>                /**<a name="line.219"></a>
<span class="sourceLineNo">220</span>                 * The mapping for turning on the dumper conveyor<a name="line.220"></a>
<span class="sourceLineNo">221</span>                 */<a name="line.221"></a>
<span class="sourceLineNo">222</span>                public static final int DUMPER_CONVEYOR_ON = DualAction.Button.SELECT;<a name="line.222"></a>
<span class="sourceLineNo">223</span>                /**<a name="line.223"></a>
<span class="sourceLineNo">224</span>                 * The mapping for raising the climbing arm<a name="line.224"></a>
<span class="sourceLineNo">225</span>                 */<a name="line.225"></a>
<span class="sourceLineNo">226</span>                public static final int CLIMBING_ARM_UP = DualAction.Button.Y;<a name="line.226"></a>
<span class="sourceLineNo">227</span>            }<a name="line.227"></a>
<span class="sourceLineNo">228</span>            /**<a name="line.228"></a>
<span class="sourceLineNo">229</span>             * The axis mapping for the controller<a name="line.229"></a>
<span class="sourceLineNo">230</span>             */<a name="line.230"></a>
<span class="sourceLineNo">231</span>            public static abstract class Axis {<a name="line.231"></a>
<span class="sourceLineNo">232</span>                /**<a name="line.232"></a>
<span class="sourceLineNo">233</span>                 * The mapping for adjusting the dumper angle<a name="line.233"></a>
<span class="sourceLineNo">234</span>                 */<a name="line.234"></a>
<span class="sourceLineNo">235</span>                public static final int DUMPER_ANGLE = DualAction.Axis.LEFT_Y;<a name="line.235"></a>
<span class="sourceLineNo">236</span>                /**<a name="line.236"></a>
<span class="sourceLineNo">237</span>                 * The mapping for moving sideways<a name="line.237"></a>
<span class="sourceLineNo">238</span>                 */<a name="line.238"></a>
<span class="sourceLineNo">239</span>                public static final int DRIVE_SIDEWAYS = DualAction.Axis.RIGHT_X;<a name="line.239"></a>
<span class="sourceLineNo">240</span>                /**<a name="line.240"></a>
<span class="sourceLineNo">241</span>                 * The mapping for moving vertical<a name="line.241"></a>
<span class="sourceLineNo">242</span>                 */<a name="line.242"></a>
<span class="sourceLineNo">243</span>                public static final int DRIVE_VERTICAL = DualAction.Axis.RIGHT_Y;<a name="line.243"></a>
<span class="sourceLineNo">244</span>            }<a name="line.244"></a>
<span class="sourceLineNo">245</span>        }<a name="line.245"></a>
<span class="sourceLineNo">246</span>        /**<a name="line.246"></a>
<span class="sourceLineNo">247</span>         * The mappings for the shooter controller<a name="line.247"></a>
<span class="sourceLineNo">248</span>         */<a name="line.248"></a>
<span class="sourceLineNo">249</span>        public static abstract class Shooter {<a name="line.249"></a>
<span class="sourceLineNo">250</span>            /**<a name="line.250"></a>
<span class="sourceLineNo">251</span>             * The joystick slot number for the controller<a name="line.251"></a>
<span class="sourceLineNo">252</span>             */<a name="line.252"></a>
<span class="sourceLineNo">253</span>            public static final int SLOT = 2;<a name="line.253"></a>
<span class="sourceLineNo">254</span>            /**<a name="line.254"></a>
<span class="sourceLineNo">255</span>             * The button mappings for the controller<a name="line.255"></a>
<span class="sourceLineNo">256</span>             */<a name="line.256"></a>
<span class="sourceLineNo">257</span>            public static abstract class Buttons {<a name="line.257"></a>
<span class="sourceLineNo">258</span>                /**<a name="line.258"></a>
<span class="sourceLineNo">259</span>                 * The mapping for the first shooter present speed (Manual Shooting)<a name="line.259"></a>
<span class="sourceLineNo">260</span>                 */<a name="line.260"></a>
<span class="sourceLineNo">261</span>                public static final int SHOOTER_PRESET_1 = DualAction.Button.A;<a name="line.261"></a>
<span class="sourceLineNo">262</span>                /**<a name="line.262"></a>
<span class="sourceLineNo">263</span>                 * The mapping for the second shooter present speed (Manual Shooting)<a name="line.263"></a>
<span class="sourceLineNo">264</span>                 */<a name="line.264"></a>
<span class="sourceLineNo">265</span>                public static final int SHOOTER_PRESET_2 = DualAction.Button.B;<a name="line.265"></a>
<span class="sourceLineNo">266</span>                /**<a name="line.266"></a>
<span class="sourceLineNo">267</span>                 * The mapping for turning off the LED (This Will Force Manual Shooting)<a name="line.267"></a>
<span class="sourceLineNo">268</span>                 */<a name="line.268"></a>
<span class="sourceLineNo">269</span>                public static final int LED_OFF = DualAction.Button.BACK;<a name="line.269"></a>
<span class="sourceLineNo">270</span>                /**<a name="line.270"></a>
<span class="sourceLineNo">271</span>                 * The mapping for lowering the power of the shooter by one tenth of a volt (Manual Shooting)<a name="line.271"></a>
<span class="sourceLineNo">272</span>                 */<a name="line.272"></a>
<span class="sourceLineNo">273</span>                public static final int SHOOTER_MINUS_TENTH_VOLT = DualAction.Button.LEFT_BUMPER;<a name="line.273"></a>
<span class="sourceLineNo">274</span>                /**<a name="line.274"></a>
<span class="sourceLineNo">275</span>                 * The mapping for lowering the power of the shooter by one volt (Manual Shooting)<a name="line.275"></a>
<span class="sourceLineNo">276</span>                 */<a name="line.276"></a>
<span class="sourceLineNo">277</span>                public static final int SHOOTER_MINUS_ONE_VOLT = DualAction.Button.LEFT_TRIGGER;<a name="line.277"></a>
<span class="sourceLineNo">278</span>                /**<a name="line.278"></a>
<span class="sourceLineNo">279</span>                 * The mapping for raising the power of the shooter by one tenth of a volt (Manual Shooting)<a name="line.279"></a>
<span class="sourceLineNo">280</span>                 */<a name="line.280"></a>
<span class="sourceLineNo">281</span>                public static final int SHOOTER_PLUS_TENTH_VOLT = DualAction.Button.RIGHT_BUMPER;<a name="line.281"></a>
<span class="sourceLineNo">282</span>                /**<a name="line.282"></a>
<span class="sourceLineNo">283</span>                 * The mapping for raising the power of the shooter by one volt (Manual Shooting)<a name="line.283"></a>
<span class="sourceLineNo">284</span>                 */<a name="line.284"></a>
<span class="sourceLineNo">285</span>                public static final int SHOOTER_PLUS_ONE_VOLT = DualAction.Button.RIGHT_TRIGGER;<a name="line.285"></a>
<span class="sourceLineNo">286</span>                /**<a name="line.286"></a>
<span class="sourceLineNo">287</span>                 * The mapping for turning on the LED (This Will Allow For Either Shooting Mode)<a name="line.287"></a>
<span class="sourceLineNo">288</span>                 */<a name="line.288"></a>
<span class="sourceLineNo">289</span>                public static final int LED_ON = DualAction.Button.SELECT;<a name="line.289"></a>
<span class="sourceLineNo">290</span>                /**<a name="line.290"></a>
<span class="sourceLineNo">291</span>                 * The mapping for the third shooter present speed (Manual Shooting)<a name="line.291"></a>
<span class="sourceLineNo">292</span>                 */<a name="line.292"></a>
<span class="sourceLineNo">293</span>                public static final int SHOOTER_PRESET_3 = DualAction.Button.X;<a name="line.293"></a>
<span class="sourceLineNo">294</span>                /**<a name="line.294"></a>
<span class="sourceLineNo">295</span>                 * Feed a frisbee to the shooter (Manual Shooting)<a name="line.295"></a>
<span class="sourceLineNo">296</span>                 */<a name="line.296"></a>
<span class="sourceLineNo">297</span>                public static final int FEED_SHOOTER = DualAction.Button.Y;<a name="line.297"></a>
<span class="sourceLineNo">298</span>            }<a name="line.298"></a>
<span class="sourceLineNo">299</span>            /**<a name="line.299"></a>
<span class="sourceLineNo">300</span>             * The axis mappings for the controller<a name="line.300"></a>
<span class="sourceLineNo">301</span>             */<a name="line.301"></a>
<span class="sourceLineNo">302</span>            public static abstract class Axis {<a name="line.302"></a>
<span class="sourceLineNo">303</span>                /**<a name="line.303"></a>
<span class="sourceLineNo">304</span>                 * Shoot at the bottom target (Automatic Shooting)<a name="line.304"></a>
<span class="sourceLineNo">305</span>                 */<a name="line.305"></a>
<span class="sourceLineNo">306</span>                public static final double[] SHOOT_AT_BOTTOM = DualAction.Axis.DPAD.DPAD_DOWN;<a name="line.306"></a>
<span class="sourceLineNo">307</span>                /**<a name="line.307"></a>
<span class="sourceLineNo">308</span>                 * Shoot at the middle left target (Automatic Shooting)<a name="line.308"></a>
<span class="sourceLineNo">309</span>                 */<a name="line.309"></a>
<span class="sourceLineNo">310</span>                public static final double[] SHOOT_AT_MIDDLE_LEFT = DualAction.Axis.DPAD.DPAD_LEFT;<a name="line.310"></a>
<span class="sourceLineNo">311</span>                /**<a name="line.311"></a>
<span class="sourceLineNo">312</span>                 * Shoot at the middle right target (Automatic Shooting)<a name="line.312"></a>
<span class="sourceLineNo">313</span>                 */<a name="line.313"></a>
<span class="sourceLineNo">314</span>                public static final double[] SHOOT_AT_MIDDLE_RIGHT = DualAction.Axis.DPAD.DPAD_RIGHT;<a name="line.314"></a>
<span class="sourceLineNo">315</span>                /**<a name="line.315"></a>
<span class="sourceLineNo">316</span>                 * Shoot at the top target (Automatic Shooting)<a name="line.316"></a>
<span class="sourceLineNo">317</span>                 */<a name="line.317"></a>
<span class="sourceLineNo">318</span>                public static final double[] SHOOT_AT_TOP = DualAction.Axis.DPAD.DPAD_UP;<a name="line.318"></a>
<span class="sourceLineNo">319</span>                /**<a name="line.319"></a>
<span class="sourceLineNo">320</span>                 * Manually adjust the camera angle<a name="line.320"></a>
<span class="sourceLineNo">321</span>                 */<a name="line.321"></a>
<span class="sourceLineNo">322</span>                public static final int CAMERA_ANGLE = DualAction.Axis.LEFT_Y;<a name="line.322"></a>
<span class="sourceLineNo">323</span>            }<a name="line.323"></a>
<span class="sourceLineNo">324</span>        }<a name="line.324"></a>
<span class="sourceLineNo">325</span>    }<a name="line.325"></a>
<span class="sourceLineNo">326</span>}<a name="line.326"></a>




























































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